VACANCY
Made with AI. Watch the Dev Video Here:
Midnight. The Pines Motel. Dale has left you alone with a five-item night checklist: light the VACANCY sign, collect the laundry towels, leave them at Room Six, keep the failing breaker alive, and answer the phone. The work is routine. The motel isn’t.
Explore in first person, inspect the guest registry, monitor three CCTV feeds, and rely on your flashlight as the halls grow darker. A dynamic dread director changes the timing of disturbances as the night escalates, while the Guest freezes when watched during stalking sequences and closes in whenever you look away. Survive the final hunt and discover what the cameras have been recording. Death returns you to the current task checkpoint.
KEYBOARD AND MOUSE
Click — Begin, skip a cinematic, or recapture the mouse
WASD — Move
Mouse — Look
E — Interact
F — Toggle flashlight
Shift — Sprint
Interact with the desk CRT — Open CCTV
1 / 2 / 3 — Select CCTV feed
C or Escape — Exit CCTV
Escape outside CCTV — Release the mouse cursor
GAMEPAD
Left stick — Move
Right stick — Look
A — Begin, skip a cinematic, or interact
X — Toggle flashlight
Right bumper — Sprint
B — Exit CCTV
D-pad left / right — Cycle CCTV feeds
CONTENT WARNING
Flashing and flickering lights, sudden loud sounds, jump scares, intense darkness, distorted voices, stalking and chase sequences, and disturbing monster/death imagery. No explicit blood or gore is implemented.
Best played at 1280 × 720 or fullscreen with headphones. Click the game once to enable audio and mouse capture. Modern desktop browser required; there are no mobile touch controls.
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | JC Buenaventura |
| Genre | Survival |
| Tags | AI Generated, Atmospheric, Creepy, First-Person, Godot, Horror, Prototype, Psychological Horror, Singleplayer, Survival Horror |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |



Comments
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its just straight garbage